@startuml
sprite $local_car_wash [48x48/16] {
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000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
}


!define MATERIAL_LOCAL_CAR_WASH(_alias) ENTITY(rectangle,black,local_car_wash,_alias,MATERIAL LOCAL_CAR_WASH)
!define MATERIAL_LOCAL_CAR_WASH(_alias, _label) ENTITY(rectangle,black,local_car_wash,_label, _alias,MATERIAL LOCAL_CAR_WASH)
!define MATERIAL_LOCAL_CAR_WASH(_alias, _label, _shape) ENTITY(_shape,black,local_car_wash,_label, _alias,MATERIAL LOCAL_CAR_WASH)
!define MATERIAL_LOCAL_CAR_WASH(_alias, _label, _shape, _color) ENTITY(_shape,_color,local_car_wash,_label, _alias,MATERIAL LOCAL_CAR_WASH)
skinparam folderBackgroundColor<<MATERIAL LOCAL_CAR_WASH>> White
@enduml